These are my computer science publications:
I started working on this problem after I became dissatisfied with the collision detection available in dark basic. Someone else eventually figured out why I had problems with the sphere getting stuck on edges, which I’ll respond tor eventually.
I found a video by Casey Muratori where he explained GJK and left an exercise to the reader which I decided to solve. Jay Stelly originally implemented GJK geometrically for Half Life. I have done it also and described how.
I’ve been working on an implementation of the 1979 Lipton-Tarjan planar separator theorem next, but I’ve put that on the backburner. Email me at firstname.lastname@example.org if you’re interested in seeing it completed and I’ll continue depending on level of interest.